3ds Max 8 MAXScript Essentials  book cover
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1st Edition

3ds Max 8 MAXScript Essentials





ISBN 9780240808581
Published February 14, 2006 by Routledge
242 Pages

 
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Book Description

Write your own MAXScript functions and utilities to create custom tools and UI elements, and automate repetitive tasks. Demonstrated techniques include the creation of objects, arrays, collections, control structures, parametric objects, and the construction of UI elements. The companion CD-ROM contains media files that allow you to practice the techniques with real-world examples demonstrating how you can use then in a production environment.

Table of Contents

1. MAXScript Basics
Syntax and Organization
MAXScript Listener
Variables and scope
Functions
Structures
Conditional statements
Loop Structures
Collections
Creating and running scripts
Conclusion
2. Construction User Interfaces
Building User Interfaces
Creating a Working Script
Conclusion
3. 3ds Max User Interface
Copy / Instance / Reference
Advanced tools
4. Understanding Objects and Classes
Class Hierarchy
Basic Data Types
Properties
Methods
Working with MAXScript Reference
5. Transforms and Animation
Position and Scale Transform Properties
Animation
6. Working with MAXScript Objects
Objectives
Introduction
Applying Modifiers
Lights and Cameras
Lights
Cameras
Materials
Controlling the Renderer
Callbacks
Randomizing
Conclusion

Appendix
Index

...
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Author(s)

Biography

Autodesk's Media and Entertainment division produces award-winning software tools designed for digital media creation, management and delivery across all disciplines: from film and television visual effects, color grading and editing to animation, game development, web/interactive, and design visualization. Autodesk Media and Entertainment is based in Montreal, Quebec, Canada.

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